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Post by Ghost on Mar 15, 2006 22:59:36 GMT -5
I MAKE THEM lol i am good at that lol one thing nah j/k
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Post by dresstokill on Mar 17, 2006 6:34:45 GMT -5
no how would you get the building to blow up
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Post by Boxeo on Mar 17, 2006 6:35:14 GMT -5
triggers
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Post by mikenike on Mar 19, 2006 14:40:35 GMT -5
billy ur dumb
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Post by Boxeo on Mar 27, 2006 17:02:44 GMT -5
he doesnt make scens
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Post by Ghost on Mar 28, 2006 6:38:40 GMT -5
yeah, give him a break. also triggers are hard sometime there is over 200 in a game, like a bridge crossing there is about 150
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Post by Boxeo on Mar 31, 2006 16:28:11 GMT -5
yea they are tough, i tries using them but then i just quit
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Post by Ghost on Mar 31, 2006 22:23:26 GMT -5
yeah you have to go through them all and like memorixe them and learn there functions and you have to test your map like 500000000 times lol it is hard work
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Post by Boxeo on Apr 4, 2006 18:24:36 GMT -5
and i just dont have that time on my hands
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Post by p51 on Apr 9, 2006 19:44:41 GMT -5
My scenario only has around 50 or 60 triggers in it and it is fine. Stuff with too many triggers like Beach blood and Bridge Crossing usually aren't good.
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Post by Boxeo on Apr 10, 2006 16:08:06 GMT -5
sometimes you need them though
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Post by Ghost on Apr 10, 2006 18:57:12 GMT -5
well when your makeing one like mikes you might need that many so u can get the actions to fit perfect and at the perfect time
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Post by Boxeo on Apr 12, 2006 14:45:57 GMT -5
yea, too much doesnt make it bad p51, you only use them if you need them to make it work
people dont just sit there going, now what triggers should i add
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Post by mikenike on Apr 14, 2006 17:51:43 GMT -5
sooooooooooooooooooooooooooooooooooooooo
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Post by p51 on Apr 15, 2006 8:10:58 GMT -5
If there are too many triggers there is usually too much going on at once and usually that means it is a stalemate for 3 hours until somebody decides to drop.
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